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Playability and Pace

Recently i've been improving accessibility to many parts of the very rough Wild Isles. Not having to swim or fly to get back to land once you fall in the h2o keeps the pace of the hunt up and running :-) Action here can be furious ! I've done everything i could think of and realize, in order to maximize the Adrenaline . Adversity can be overwhelming, surge after surge of powerful and weird adversaries. Playing Tank is definitely not the best strategy. You have to keep running, jumping, flying, swimming, turbo !